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PC Gamer (Italian) 42
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PC Gamer IT CD 42 2-2.iso
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corsairs
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DATA
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MISSIONS
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MIS01
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BLU
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MIS01BLU.PL
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1999-02-23
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5KB
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187 lines
;******************************
;LES FRANτAIS : MISSION 1 BLU
;******************************
;*****************************
;PREMIER OBJECTIF : GRENADE
;*****************************
;***************************** On rejoint Saint Eustache
[OBJ_00]
NAME = GOTO_TOWN
PRTY = PRIMARY
ACTIVATION = ALWAYS_TRUE,-1,-1,-1
REALIZATION =BOAT_IN_TOWN,Saint Eustache,-1,-1
REWARD = NO_REWARD,-1,-1,-1
;***************************** ON UPGRADE le DRYDOCK
[OBJ_01]
NAME = UPGRADE_TOWN
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,00,-1,-1
REALIZATION =BUILDING_UPGRADED,Saint Eustache,DRYDOCK,1
REWARD = BUILD_BOAT,Saint Eustache,TN5,-1
;*****************************
;DEUXIEME OBJECTIF : SAN JUAN
;*****************************
;***************************** ON ARRIVE A SAN JUAN
[OBJ_02]
NAME = GOTO_TOWN
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,01,-1,-1
REALIZATION =BOAT_IN_TOWN,San Juan,-1,-1
REWARD = CREATE_ARMADA,MARCHAND0,-1,-1
;***************************** Espion α bord du premier navire marchand0
[OBJ_20]
NAME = CREATE_SPY
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,02,-1,-1
REALIZATION = ALWAYS_REALIZED,-1,-1,-1
REWARD = CREATE_SPY,ARMADA,MARCHAND0,WHITE
;***************************** LES PIRATES en veulent α mort aux marchands
[OBJ_03]
NAME = FAKE_OBJECTIVE
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,02,-1,-1
REALIZATION =ALWAYS_REALIZED,-1,-1,-1
REWARD = CREATE_ARMADA,PIRATE0,-1,-1
;***************************** Les marchands sont arrivΘs
[OBJ_04]
NAME = ESCORT_ARMADA
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,03,-1,-1
REALIZATION =ARMADA_IN_TOWN,Sainte Croix,MARCHAND0,1
REWARD = CREATE_ARMADA,PIRATE3,-1,-1
;***************************** UNE PRIME
[OBJ_05]
NAME = FAKE_OBJECTIVE
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,04,-1,-1
REALIZATION =BOAT_IN_TOWN,Sainte Croix,-1,-1
REWARD = GIVE_GOLD,Sainte Croix,10000,-1
;***************************** CApture d'un vilain pirate : BOUH
[OBJ_07]
NAME = CAPTURE_DEFAULT_CHARACTER
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,04,-1,-1
REALIZATION =DEFAULT_CHARACTER_CAPTURED,BLACK_1,-1,-1
REWARD = NO_REWARD,-1,-1,-1
;***************************** On livre le prisonnier...
[OBJ_08]
NAME = GOTO_TOWN
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,07,-1,-1
REALIZATION =BOAT_IN_TOWN,San Juan,PIRATE,-1
REWARD = DELETE_CHARACTER,San Juan,PIRATE,-1
;***************************** UNE PRIME
[OBJ_09]
NAME = FAKE_OBJECTIVE
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,08,-1,-1
REALIZATION =BOAT_IN_TOWN,San Juan,-1,-1
REWARD = GIVE_GOLD,San Juan,10000,-1
;***************************** TIME OUT pour interrogatoire
[OBJ_10]
NAME = TIMER
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,09,-1,-1
REALIZATION =TIME_OUT,2400,-1,-1
REWARD = NO_REWARD,-1,-1,-1
;***************************** DES PIRATES
[OBJ_11]
NAME = GOTO_TOWN
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,08,-1,-1
REALIZATION =ALWAYS_REALIZED,-1,-1,-1
REWARD = CREATE_ARMADA,PIRATE1,-1,-1
;***************************** LE BATON, ON L'A PRIS...
[OBJ_12]
NAME = CAPTURE_TOWN
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,10,-1,-1
REALIZATION =OBJECT_CAPTURED,BATON DE COMMANDEMENT,-1,-1
REWARD = NO_REWARD,-1,-1,-1
;REWARD = GIVE_OBJECT,Vieques,BATON DE COMMANDEMENT,-1
;***************************** C'EST LA FIN : YOUPI
[OBJ_13]
NAME = GOTO_TOWN
PRTY = PRIMARY
ACTIVATION = OBJECTIVE_FINISHED,12,-1,-1
REALIZATION =BOAT_IN_TOWN,San Juan,-1,BATON DE COMMANDEMENT
REWARD = END_MISSION,1,-1,-1
;**************************************
;MISSION SECONDAIRE : SAINT MARTIN
;**************************************
;***************************** ON EST A SAINT MARTIN
[OBJ_14]
NAME = GOTO_TOWN
PRTY = SECONDARY
ACTIVATION = ALWAYS_TRUE,-1,-1,-1
REALIZATION =BOAT_IN_TOWN,Saint Martin,-1,-1
REWARD = CREATE_ARMADA,UK1,-1,-1
;***************************** UN CADEAU
[OBJ_15]
NAME = DESTROY_ARMADA
PRTY = SECONDARY
ACTIVATION = OBJECTIVE_FINISHED,14,-1,-1
REALIZATION =ARMADA_DESTROYED,UK1,-1,-1
REWARD = BUILD_BOAT,Saint Martin,TN4,-1
;***************************** ON DONNE DES PROVISIONS avant la bataille
[OBJ_16]
NAME = FAKE_OBJECTIVE
PRTY = SECONDARY
ACTIVATION = OBJECTIVE_FINISHED,15,-1,-1
REALIZATION =ALWAYS_REALIZED,-1,-1,-1
REWARD = GIVE_GOODS,Saint Martin,MEN,100
;***************************** ON DONNE DES PROVISIONS avant la bataille
[OBJ_17]
NAME = FAKE_OBJECTIVE
PRTY = SECONDARY
ACTIVATION = OBJECTIVE_FINISHED,16,-1,-1
REALIZATION =ALWAYS_REALIZED,-1,-1,-1
REWARD = GIVE_GOODS,Saint Martin,CANONS,100
;*****************************
;LE GALION PLEIN DE TUNES
;*****************************
;***************************** LE GALION ESPAGNOL
[OBJ_18]
NAME = FAKE_OBJECTIVE
PRTY = SECONDARY
ACTIVATION = ALWAYS_TRUE,-1,-1,-1
REALIZATION =BOAT_IN_TOWN,Canouan,-1,-1
REWARD = CREATE_ARMADA,ESP1,-1,-1
;*******************************
;GAME OVER pour le joueur car l'armada MARCHAND0 a ΘtΘ dΘtruite
;*******************************
[OBJ_30]
NAME = FAKE_OBJECTIVE
PRTY = PRIMARY
ACTIVATION = OTHER_OBJECTIVE_FINISHED,BLACK,00,-1
REALIZATION =ALWAYS_REALIZED,-1,-1,-1
REWARD = END_MISSION,0,-1,-1